Left 4 dead enemies

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You can practically guarantee that a campaign showdown will be about actually trying to stand and fight against this Tank 2.Īll of this is thrown at you dynamically by the game, waves of enemies swelling into hordes that threaten to overwhelm you in different areas each time you play. It will dominate any level or area that it spawn in, and while it does have a health bar, your only real option is to run and escape to a little island of safety. Then there’s the Orge, a vast monstrosity that’s literally the size of a house. All of them now have highlighted weak spots, pushing you to more finessed play when trying to take them down. The Retch has the bulk of a Boomer, but it can now also projectile vomit like the L4D Spitter the Hocker leaps around a little like the Hunter, but it fires a binding web from afar that will pin one of you in place the Bruiser might have the Charger’s single giant clubbed arm, but it’s much more about its devastating melee and isn’t lured into ill-fated charges to nothingness.

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These aren’t the specials you remember and act rather differently.

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Left 4 Dead fans will almost immediately recognise the silhouettes of that game’s Boomber, Charger, Hunter and others, but it’s all a ruse. Ridden, but also special enemies that turn up.